This Unity Extension will help you create procedural textures exactly how you need it!
<aside> 📩 For any questions or support, feel free to write me a mail at [email protected]
</aside>
To generate a custom texture, you need to do the following steps:
Create a new GameObject with a ‘Noise Generator’ component.
Open the ‘Texture Viewer Window’ under Window>CompuTextures>Texture Viewer Window
Create a NoiseChannelCollection asset and NoiseAssets
Customize!
Press the ‘Save Texture’ Button.

Get started steps visualized.
This component is responsible for creating a noise texture. The Editor is divided into different sections with different tasks.
You can directly send the generated textures to a material.

Material properties.
Select a material and specify the shader keywords for both the 2D and 3D texture.