This Unity Extension will help you create procedural textures exactly how you need it!

<aside> 📩 For any questions or support, feel free to write me a mail at [email protected]

</aside>

Get started!

To generate a custom texture, you need to do the following steps:

  1. Create a new GameObject with a ‘Noise Generator’ component.

  2. Open the ‘Texture Viewer Window’ under Window>CompuTextures>Texture Viewer Window

  3. Create a NoiseChannelCollection asset and NoiseAssets

  4. Customize!

  5. Press the ‘Save Texture’ Button.

    Get started steps visualized.

    Get started steps visualized.

Noise Generator Component

This component is responsible for creating a noise texture. The Editor is divided into different sections with different tasks.

Material

You can directly send the generated textures to a material.

Material properties.

Material properties.

Select a material and specify the shader keywords for both the 2D and 3D texture.